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| Feature: |
April
2004
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| Digital
Modeling, Facts and Fiction by
Joe Bigham |
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A lot
of new gear has been appearing lately touting the ability
of digital modeling to recreate the sound of classic musical
equipment. Whether they be electronic drums, microphone modelers,
or even speaker systems, the results can be varied. We'll
explore the history and current trends in what is now the
hot buzzword in music technology.
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Yamaha's
Groundbreaking VL-1
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| So
how did it start and what does it mean? Digital modeling arrived
publicly at the beginning of the 90's. Previously, analog (Moog,
ARP, Roland, etc..) and FM based synthesizers (Yamaha DX7) relied
upon subtractive synthesis to achieve the sounds of acoustic
instruments. This meant taking a basi csound wave, and then
filtering out parts of the sound to achieve a flute tone, or
even drum tones. Digital memory was still quite cost prohibitive,
so while sampling technology was available, it had yet to be
the all in one solution for musicians. This meant racks full
of synths combined to make orchestras, or even the "perfect"
piano tone. |
Korg's
first digital modeler:
The Wavedrum
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Groundbreaking working was made in the basements of many university
music departments, where electronic engineers, physicists,
and musicians teamed together to analyze all components of
how an instrument creates sound. Complicated algorithms were
created to simulate the action of dragging a brush across
a drum head, wind blown into a tube, or a string plucked by
a fingertip. These algorithms were further refined when changes
were made based on whether the imaginary brush was plastic
or wire, the tube was wooden or metal, or the string was rubber
or steel. Every component was analyzed and given it's own
part in the formula.
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Yamaha released the very first digital modeling instrument
with the VL-1. The VL-1 was as mind-blowing as it was expensive
($7000). Korg was also one the first companies to make this
technology commercially available with the "Wave Drum".
This revolutionary instrument allowed a drummer to scratch,
tap or beat a single pad, with the output of th4e pad reacting
as if it were a gong, conga drum, or tambourine. This all
came with a price as the single drum cost close to $2000.
Savvy musicians realized the possibility of creating a virtual
instrument that could simulate the sound of a 100' rubber
band being gently bowed across a pool of water, or a simple
flute that reacted like a true acoustic instrument, but few
could actually spend the money for one sound.
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